This video shows my enhanced approach - using CV_HAAR_FIND_BIGGEST_OBJECT - to combine OpenCV head tracking with a 3d OpenGL environment so that the user will see objects from their head's point of view. Since this headtracking is 2d, no depth information has been obtained still, although I'm planning it for some next post. Now, it takes around 20 ms for the face recognition algorithm, which gives a nice refresh rate.
Thanks to Vadim Pisarevsky for the function.
This blog is focused on GPGPU, OpenCV, OpenGL, Bio-informatics, Segmentation, Livewire and IT news.
Sunday, March 30, 2008
Sunday, March 16, 2008
Simple PlayStation3 (PS3) HelloWorld program for cell, without makefiles
I've created a simple hello world showing how to call an SPE program from a main PPE one in the following url: http://code.google.com/p/ps3hacking/wiki/HelloWorld.
This simple program intends to show how a simple program like this can be compiled through the embedspu program.
This simple program intends to show how a simple program like this can be compiled through the embedspu program.
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